Ship with no model, able to fly straight through most objects and not take damage, no cockpit in 1st person. The Required mod works but im not sure how to install this star wars one doe? Can you add more mon call ship types like other mc80s mc30 the new mc95 and the mc85. It matches the name of the vanilla Wall file. - Some ships like the YT-2400 have multiple faction variants that feature different engine color/sound and different laser compatibility. If you find the mod you're using there, use that Wall file instead. All scripts, code, and written modifications were written by myself (I modified all scenes, some models, but the credit for the models goes to the artist). ... LU. If I remember correctly, it has a lot of compatibility issues with post 1.0 releases, but I could just be making that up, I have bad memory. Mayhem adds a research system, the ability to conquer sectors for both you and the AI empires, more advanced diplomacy for you and the AI. The guy who makes PSCO1's Cockpit Mod is the same guy who made that mod. - Working and seamless autojump functionality for all ships. ... Cockpit assets originally by PSCO1, Swefan Italia, and Klaus11. There is no jump drive, because in a game of turf war, being able to instantly teleport your ships makes no sense. Or sign in with your social account: Link to Star Wars LU (SWLU) by selecting a button and using the embed code provided, EvoTweaker v7.1 Community ModPack & Launcher. SWLU is a mod for X3AP Litcube's Universe 1.7.2 built from the ground-up using ship assets from Mikhail Skatchkav's Star Wars Reborn Mod for X3AP. All-new game starts as well as fully randomized NPC factory/economy layout for each playthrough. SRM (Ship Rebalance Mod) has some cockpit mods, with and without HUDs/glass/reflections. So this means you'll find abandoned ships all over the map, all the time. If I remember correctly, it has a lot of compatibility issues with post 1.0 releases, but I could just be making that up, I have bad memory. He links to the original mod in the link you provided. Set in another imagining of the Star Wars galaxy from GIC. Press J to jump to the feed. They are basically cool-looking equipment docks. AL lib: (EE) AddFileEntry: Failed to load /usr/share/openal/hrtf/default-48000.mhr. Also the game has many new futures. For people who think X3AP is old and dead, just play X3 Litube Universe. Post article and help us achieve our mission of showcasing the best content from all developers. Please reach out on the Discord to further discuss it. I know exactly what they are saying. Check out the "addons" tab here on ModDB. XRM has the vanilla feel to it and LU has the completly different feel to it. I've been unsuccessfully trying to install several of Lucike's mods but seem to be doing something wrong. SWLU is a mod for X3AP Litcube's Universe 1.7.2 built from the ground-up using ship assets from Mikhail Skatchkav's Star Wars Reborn Mod for X3AP. Litcube's Universe is a complete overhaul mod for X3:Albion Prelude. It's my labour of love, 7 years in the making. If you do not find your mod's Wall file, or you have your own customized ship altering mod, you can generate your own Wall file automatically using the built in Z.Bounce.Wall script. How many have checked out the total overhaul mod for X3 Litcube's Universe and its counterparty Mayhem? The glass and effects are removed by deleting the glass.pbd for every single ship in the objects\ships\PSCO1 folder and then deleting the bottom entry in shiptype_cp_scene.pbd that references the glass file. 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